projective_trans_hom_point_3d T_projective_trans_hom_point_3d ProjectiveTransHomPoint3d ProjectiveTransHomPoint3d projective_trans_hom_point_3d (算子)
名称
projective_trans_hom_point_3d T_projective_trans_hom_point_3d ProjectiveTransHomPoint3d ProjectiveTransHomPoint3d projective_trans_hom_point_3d — 使用投影变换矩阵投影齐次三维点。
签名
Herror T_projective_trans_hom_point_3d (const Htuple HomMat3D , const Htuple Px , const Htuple Py , const Htuple Pz , const Htuple Pw , Htuple* Qx , Htuple* Qy , Htuple* Qz , Htuple* Qw )
void ProjectiveTransHomPoint3d (const HTuple& HomMat3D , const HTuple& Px , const HTuple& Py , const HTuple& Pz , const HTuple& Pw , HTuple* Qx , HTuple* Qy , HTuple* Qz , HTuple* Qw )
HTuple HHomMat3D ::ProjectiveTransHomPoint3d (const HTuple& Px , const HTuple& Py , const HTuple& Pz , const HTuple& Pw , HTuple* Qy , HTuple* Qz , HTuple* Qw ) const
double HHomMat3D ::ProjectiveTransHomPoint3d (double Px , double Py , double Pz , double Pw , double* Qy , double* Qz , double* Qw ) const
static void HOperatorSet .ProjectiveTransHomPoint3d (HTuple homMat3D , HTuple px , HTuple py , HTuple pz , HTuple pw , out HTuple qx , out HTuple qy , out HTuple qz , out HTuple qw )
HTuple HHomMat3D .ProjectiveTransHomPoint3d (HTuple px , HTuple py , HTuple pz , HTuple pw , out HTuple qy , out HTuple qz , out HTuple qw )
double HHomMat3D .ProjectiveTransHomPoint3d (double px , double py , double pz , double pw , out double qy , out double qz , out double qw )
def projective_trans_hom_point_3d (hom_mat_3d : Sequence[float], px : MaybeSequence[Union[float, int]], py : MaybeSequence[Union[float, int]], pz : MaybeSequence[Union[float, int]], pw : MaybeSequence[Union[float, int]]) -> Tuple[Sequence[float], Sequence[float], Sequence[float], Sequence[float]]
def projective_trans_hom_point_3d_s (hom_mat_3d : Sequence[float], px : MaybeSequence[Union[float, int]], py : MaybeSequence[Union[float, int]], pz : MaybeSequence[Union[float, int]], pw : MaybeSequence[Union[float, int]]) -> Tuple[float, float, float, float]
描述
projective_trans_hom_point_3d projective_trans_hom_point_3d ProjectiveTransHomPoint3d ProjectiveTransHomPoint3d ProjectiveTransHomPoint3d projective_trans_hom_point_3d applies the homogeneous
projective transformation matrix HomMat3D HomMat3D HomMat3D HomMat3D homMat3D hom_mat_3d to all
homogeneous input points
(Px Px Px Px px px ,Py Py Py Py py py ,Pz Pz Pz Pz pz pz ,Pw Pw Pw Pw pw pw ) and returns an
array of homogeneous output points
(Qx Qx Qx Qx qx qx ,Qy Qy Qy Qy qy qy ,Qz Qz Qz Qz qz qz ,Qw Qw Qw Qw qw qw ). The
transformation is described by the homogeneous transformation matrix
given in HomMat3D HomMat3D HomMat3D HomMat3D homMat3D hom_mat_3d . This corresponds to the following
equation (input and output points as homogeneous vectors):
To transform the homogeneous coordinates to Euclidean coordinates,
they must be divided by Qw Qw Qw Qw qw qw :
This can be achieved directly by calling
projective_trans_point_3d projective_trans_point_3d ProjectiveTransPoint3d ProjectiveTransPoint3d ProjectiveTransPoint3d projective_trans_point_3d 。Thus,
projective_trans_hom_point_3d projective_trans_hom_point_3d ProjectiveTransHomPoint3d ProjectiveTransHomPoint3d ProjectiveTransHomPoint3d projective_trans_hom_point_3d is primarily useful for
transforming points or point sets for which the resulting points
might lie in the plane at infinity, i.e., points that potentially
have Qw Qw Qw Qw qw qw = 0, for which the above division cannot be
performed.
执行信息
多线程类型:可重入(与非独占算子并行运行)。
多线程作用域:全局(可从任何线程调用)。
在内部数据级别上自动并行化。
参数
HomMat3D HomMat3D HomMat3D HomMat3D homMat3D hom_mat_3d (输入控制) hom_mat3d → HHomMat3D , HTuple Sequence[float] HTuple Htuple (real) (double ) (double ) (double )
Homogeneous projective transformation matrix.
Px Px Px Px px px (输入控制) number(-array) → HTuple MaybeSequence[Union[float, int]] HTuple Htuple (real / integer) (double / int / long) (double / Hlong) (double / Hlong)
Input point (x coordinate).
Py Py Py Py py py (输入控制) number(-array) → HTuple MaybeSequence[Union[float, int]] HTuple Htuple (real / integer) (double / int / long) (double / Hlong) (double / Hlong)
Input point (y coordinate).
Pz Pz Pz Pz pz pz (输入控制) number(-array) → HTuple MaybeSequence[Union[float, int]] HTuple Htuple (real / integer) (double / int / long) (double / Hlong) (double / Hlong)
Input point (z coordinate).
Pw Pw Pw Pw pw pw (输入控制) number(-array) → HTuple MaybeSequence[Union[float, int]] HTuple Htuple (real / integer) (double / int / long) (double / Hlong) (double / Hlong)
Input point (w coordinate).
Qx Qx Qx Qx qx qx (输出控制) number(-array) → HTuple Sequence[float] HTuple Htuple (real) (double ) (double ) (double )
Output point (x coordinate).
Qy Qy Qy Qy qy qy (输出控制) number(-array) → HTuple Sequence[float] HTuple Htuple (real) (double ) (double ) (double )
Output point (y coordinate).
Qz Qz Qz Qz qz qz (输出控制) number(-array) → HTuple Sequence[float] HTuple Htuple (real) (double ) (double ) (double )
Output point (z coordinate).
Qw Qw Qw Qw qw qw (输出控制) number(-array) → HTuple Sequence[float] HTuple Htuple (real) (double ) (double ) (double )
Output point (w coordinate).
可能的前趋
vector_to_hom_mat3d vector_to_hom_mat3d VectorToHomMat3d VectorToHomMat3d VectorToHomMat3d vector_to_hom_mat3d
替代
projective_trans_point_3d projective_trans_point_3d ProjectiveTransPoint3d ProjectiveTransPoint3d ProjectiveTransPoint3d projective_trans_point_3d
模块
基础