set_scene_3d_instance_poseT_set_scene_3d_instance_poseSetScene3dInstancePoseSetScene3dInstancePoseset_scene_3d_instance_pose (算子)

名称

set_scene_3d_instance_poseT_set_scene_3d_instance_poseSetScene3dInstancePoseSetScene3dInstancePoseset_scene_3d_instance_pose — 在三维场景中设置实例的姿态。

签名

set_scene_3d_instance_pose( : : Scene3D, InstanceIndex, Pose : )

Herror T_set_scene_3d_instance_pose(const Htuple Scene3D, const Htuple InstanceIndex, const Htuple Pose)

void SetScene3dInstancePose(const HTuple& Scene3D, const HTuple& InstanceIndex, const HTuple& Pose)

void HScene3D::SetScene3dInstancePose(const HTuple& InstanceIndex, const HPoseArray& Pose) const

void HScene3D::SetScene3dInstancePose(Hlong InstanceIndex, const HPose& Pose) const

static void HOperatorSet.SetScene3dInstancePose(HTuple scene3D, HTuple instanceIndex, HTuple pose)

void HScene3D.SetScene3dInstancePose(HTuple instanceIndex, HPose[] pose)

void HScene3D.SetScene3dInstancePose(int instanceIndex, HPose pose)

def set_scene_3d_instance_pose(scene_3d: HHandle, instance_index: MaybeSequence[int], pose: MaybeSequence[Union[float, int]]) -> None

描述

set_scene_3d_instance_poseset_scene_3d_instance_poseSetScene3dInstancePoseSetScene3dInstancePoseSetScene3dInstancePoseset_scene_3d_instance_pose sets the pose of the instance InstanceIndexInstanceIndexInstanceIndexInstanceIndexinstanceIndexinstance_index in the 3D scene Scene3DScene3DScene3DScene3Dscene3Dscene_3d to PosePosePosePoseposepose. It's possible to set one pose for multiple instances or one pose for each instance.

See the documentation of create_scene_3dcreate_scene_3dCreateScene3dCreateScene3dCreateScene3dcreate_scene_3d for more details on the coordinate systems used in 3D scenes.

执行信息

参数

Scene3DScene3DScene3DScene3Dscene3Dscene_3d (输入控制)  scene_3d HScene3D, HTupleHHandleHTupleHtuple (handle) (IntPtr) (HHandle) (handle)

3D 场景的句柄。

InstanceIndexInstanceIndexInstanceIndexInstanceIndexinstanceIndexinstance_index (输入控制)  integer(-array) HTupleMaybeSequence[int]HTupleHtuple (integer) (int / long) (Hlong) (Hlong)

Index of the instance.

PosePosePosePoseposepose (输入控制)  pose(-array) HPose, HTupleMaybeSequence[Union[float, int]]HTupleHtuple (real / integer) (double / int / long) (double / Hlong) (double / Hlong)

New pose of the instance.

结果

set_scene_3d_instance_poseset_scene_3d_instance_poseSetScene3dInstancePoseSetScene3dInstancePoseSetScene3dInstancePoseset_scene_3d_instance_pose 在所有参数正确时返回 2 ( H_MSG_TRUE )。如有必要,则抛出异常。

可能的前趋

add_scene_3d_instanceadd_scene_3d_instanceAddScene3dInstanceAddScene3dInstanceAddScene3dInstanceadd_scene_3d_instance

另见

set_scene_3d_to_world_poseset_scene_3d_to_world_poseSetScene3dToWorldPoseSetScene3dToWorldPoseSetScene3dToWorldPoseset_scene_3d_to_world_pose, set_scene_3d_camera_poseset_scene_3d_camera_poseSetScene3dCameraPoseSetScene3dCameraPoseSetScene3dCameraPoseset_scene_3d_camera_pose

模块

三维计量