clear_scene_3dT_clear_scene_3dClearScene3dClearScene3dclear_scene_3d (算子)

名称

clear_scene_3dT_clear_scene_3dClearScene3dClearScene3dclear_scene_3d — 删除三维场景并释放所有分配的内存。

签名

clear_scene_3d( : : Scene3D : )

Herror T_clear_scene_3d(const Htuple Scene3D)

void ClearScene3d(const HTuple& Scene3D)

static void HScene3D::ClearScene3d(const HScene3DArray& Scene3D)

void HScene3D::ClearScene3d() const

static void HOperatorSet.ClearScene3d(HTuple scene3D)

static void HScene3D.ClearScene3d(HScene3D[] scene3D)

void HScene3D.ClearScene3d()

def clear_scene_3d(scene_3d: MaybeSequence[HHandle]) -> None

描述

clear_scene_3dclear_scene_3dClearScene3dClearScene3dClearScene3dclear_scene_3d deletes the 3D scene Scene3DScene3DScene3DScene3Dscene3Dscene_3d

执行信息

此算子修改后续输入参数的状态:

在执行此算子时,若该参数值需在多个线程间使用,则必须对其访问进行同步。

参数

Scene3DScene3DScene3DScene3Dscene3Dscene_3d (输入控制,状态被修改)  scene_3d(-array) HScene3D, HTupleMaybeSequence[HHandle]HTupleHtuple (handle) (IntPtr) (HHandle) (handle)

3D 场景的句柄。

结果

clear_scene_3dclear_scene_3dClearScene3dClearScene3dClearScene3dclear_scene_3d returns 2 ( H_MSG_TRUE) if the scene was valid and could be deleted。如有必要,则抛出异常。

可能的前趋

display_scene_3ddisplay_scene_3dDisplayScene3dDisplayScene3dDisplayScene3ddisplay_scene_3d

模块

三维计量