add_scene_3d_lightT_add_scene_3d_lightAddScene3dLightAddScene3dLightadd_scene_3d_light添加场景三维光源(算子)

名称

add_scene_3d_lightT_add_scene_3d_lightAddScene3dLightAddScene3dLightadd_scene_3d_light — 将光源添加到三维场景中。

签名

add_scene_3d_light( : : Scene3D, LightPosition, LightKind : LightIndex)

Herror T_add_scene_3d_light(const Htuple Scene3D, const Htuple LightPosition, const Htuple LightKind, Htuple* LightIndex)

void AddScene3dLight(const HTuple& Scene3D, const HTuple& LightPosition, const HTuple& LightKind, HTuple* LightIndex)

Hlong HScene3D::AddScene3dLight(const HTuple& LightPosition, const HString& LightKind) const

Hlong HScene3D::AddScene3dLight(const HTuple& LightPosition, const char* LightKind) const

Hlong HScene3D::AddScene3dLight(const HTuple& LightPosition, const wchar_t* LightKind) const   ( Windows only)

static void HOperatorSet.AddScene3dLight(HTuple scene3D, HTuple lightPosition, HTuple lightKind, out HTuple lightIndex)

int HScene3D.AddScene3dLight(HTuple lightPosition, string lightKind)

def add_scene_3d_light(scene_3d: HHandle, light_position: Sequence[Union[int, float]], light_kind: str) -> int

描述

add_scene_3d_lightadd_scene_3d_lightAddScene3dLightAddScene3dLightAddScene3dLightadd_scene_3d_light 向场景 Scene3DScene3DScene3DScene3Dscene3Dscene_3d 添加新的光源,并将光源索引存储在 LightIndexLightIndexLightIndexLightIndexlightIndexlight_index 中。光源类型需通过 LightKindLightKindLightKindLightKindlightKindlight_kind 指定。当 LightKindLightKindLightKindLightKindlightKindlight_kind = 'point_light'"point_light""point_light""point_light""point_light""point_light" 时,LightPositionLightPositionLightPositionLightPositionlightPositionlight_position 表示光源位置;当 LightKindLightKindLightKindLightKindlightKindlight_kind = 'directional_light'"directional_light""directional_light""directional_light""directional_light""directional_light" 时,LightPositionLightPositionLightPositionLightPositionlightPositionlight_position 表示定向光源的方向向量。

目前仅支持单一光源,因此 add_scene_3d_lightadd_scene_3d_lightAddScene3dLightAddScene3dLightAddScene3dLightadd_scene_3d_light 会覆盖现有光源。此行为可能在未来版本中进行调整。

如未设置光源,则使用位于 [-100.0, -100.0, 0.0] 的点光源。

执行信息

参数

Scene3DScene3DScene3DScene3Dscene3Dscene_3d (输入控制)  scene_3d HScene3D, HTupleHHandleHTupleHtuple (handle) (IntPtr) (HHandle) (handle)

3D 场景的句柄。

LightPositionLightPositionLightPositionLightPositionlightPositionlight_position (输入控制)  real-array HTupleSequence[Union[int, float]]HTupleHtuple (real / integer) (double / int / long) (double / Hlong) (double / Hlong)

新光源的位置。

默认值: [-100.0,-100.0,0.0]

LightKindLightKindLightKindLightKindlightKindlight_kind (输入控制)  string HTuplestrHTupleHtuple (string) (string) (HString) (char*)

新光源的类型。

默认值: 'point_light' "point_light" "point_light" "point_light" "point_light" "point_light"

值列表: 'directional_light'"directional_light""directional_light""directional_light""directional_light""directional_light", 'point_light'"point_light""point_light""point_light""point_light""point_light"

LightIndexLightIndexLightIndexLightIndexlightIndexlight_index (输出控制)  integer HTupleintHTupleHtuple (integer) (int / long) (Hlong) (Hlong)

3D 场景中新光源的索引。

结果

add_scene_3d_lightadd_scene_3d_lightAddScene3dLightAddScene3dLightAddScene3dLightadd_scene_3d_light 在所有参数正确时返回 2 ( H_MSG_TRUE )。如有必要,则抛出异常。

可能的前趋

create_scene_3dcreate_scene_3dCreateScene3dCreateScene3dCreateScene3dcreate_scene_3d

可能的后继

set_scene_3d_light_paramset_scene_3d_light_paramSetScene3dLightParamSetScene3dLightParamSetScene3dLightParamset_scene_3d_light_param

另见

remove_scene_3d_lightremove_scene_3d_lightRemoveScene3dLightRemoveScene3dLightRemoveScene3dLightremove_scene_3d_light

模块

三维计量